

Especially in the last few years, we’re seeing more and more experimental ideas make their way into AAA, or find enough success in the indie scene to reach a wide audience.Ībout experimental ideas. Smaller experimental ideas get incubated and perfected in the more forgiving indie space and big budget blockbusters are cranked out by the AAA studios. I think the game industry is really healthy actually. What’s you stand? Crisis of ideas or the best time to be a developer? We talked to different people from all kinds of studios, and they all have different opinions on the current state of game industry. I was able to live off those savings for several years afterwards, which lightened most of the financial pressure of working independently. Naughty Dog pays pretty well so I just made sure to save my money. I had been a part of a small studio of friends before AAA and I had an independent mind about game development from the start. I enjoyed my time in AAA but I knew from the beginning that I wouldn’t stay forever. Was it hard for you mentally and financially? You’ve been working at some big studios on AAA projects, but then decided to shift to smaller, more experimental things. I learned a lot from him and this is basically what set me on the path of game development in earnest. I met a good friend in high school though, and he turned me back towards mechanical interests first with robotics projects, then on to serious programming. That behavior faded away after I turned 10 or so and I started to focus more on music.

There were lots of electronics toys that I enjoyed, and I would often disassemble radios, clocks, toys, etc, leaving them broken. I remember always being interested in mechanical things. Hi, Lucas! Say, can you remember any detail (event or memory) in your childhood that shaped your personality as you are now? Lucas has finally returned home and ready to answer our questions.

#PAPERS PLEASE GAME ENGINE FREE#
For the last half a year - and especially for the last couple of weeks - this game was surrounded by positive buzz, gathering high critic scores, awards (most recently - at BAFTA and GDC ’14) and consuming people’s free time and minds. Not so long ago we’ve finished to collect the questions for Lucas Pope, creator of dystopian bureaucratic thriller Papers Please.
